Three Pokemon Games That Were Denied the Adoration They Deserved

Following a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting series stands as one of the most mainstream gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium around trading card values ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were overshadowed under the excitement of the core series. They're Pokémon games released on doomed platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Sure, there are small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


With numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

James Ramsey
James Ramsey

A seasoned turf journalist with over a decade of experience covering major racing events and providing data-driven betting advice.